Games

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Games are interactive activities designed to help students learn English in a dynamic, engaging, and effective way through the use of playful resources and gamification elements.


This option is available within each class. To access the games, an active subscription on the platform is required.


Element
Description
Objetive

Reinforce key English learning skills such as vocabulary, grammar, listening comprehension, and reading through play.

Types of activities

It includes a wide variety of activities such as:

  • Memory games
  • Crosswords
  • Multiple-choice games
  • Word searches
  • Matching words with images
  • And more
Access

They are located within the main menu of each class. It is the last option, identified by the icon of <Play>.

Interactivity

Students interact directly on the platform. During the game:

  • They receive immediate feedback (correct or incorrect answers).
  • Their progress is tracked.
  • Rewards such as gems or incentives are earned.
Motivation

Gamification elements are incorporated, such as:

  • Sounds
  • Animations
  • Eye-catching colors
  • Scoring systems

This increases student interest and participation.

Assessment

These activities are not graded. They do not generate tracking data nor directly impact the student’s formal assessment.

Design

Games are designed and adapted according to the student’s grade level, ensuring they are appropriate and progressive.

The games are organized into progressive levels, which allows for:

  • Adapting to the student’s progress
  • Gradually increasing the level of difficulty
  • Reinforcing content already covered in class
  • Promoting autonomous learning

Example 1: Game Options for <animals>

Within a unit about animals, students can find games such as:

  • Matching animals with their names
  • Identifying animal sounds
  • Word searches with related vocabulary
Ejemplo: Opciones de Juegos para Animales

Example 2: Game Pri_Rookie_Animals

An interactive activity in which:

  • Images of animals are presented.
  • The student selects the correct option in English.
  • Immediate feedback is provided.
  • Gems are earned based on performance.
Example: Game Pri_Rookie_Animals

Why are they great?

  • They promote active learning.
  • They improve information retention.
  • They increase student motivation.
  • They allow practice without the pressure of assessment.
  • They reinforce content covered in class.